Space Finder

Hill-climbing toward a dense, walkable, human-scale layout.

Controls

20

Score

0.0
Access (hard) OK
Connected (hard) OK
No diagonal touch (hard) OK

Density 0
Vista penalty 0
Enclosure 0
Plaza penalty 0
Dead-end penalty 0
T-junction 0
Bulk penalty 0

Weights

Density how much to pack in houses
sparse 100 packed
Vista penalise long straight corridors
ignore 5 punish
Enclosure reward bends and corners in paths
ignore 4 reward
Plaza penalise wide open 2×2 white blocks
ignore 3 punish
Dead-end penalise white cells with only one way out
ignore 2 punish
T-junction reward three-way intersections
ignore 3 reward
Bulk penalise large house masses (bbox > 50)
ignore 3 punish
Step: 0 Accepted: 0 Density: 0%
Hard: Every house (black) must have a walkable (white) neighbor. All walkable space must be connected. No two houses may touch only at a corner (diagonal).
Density: More houses = better.
Vista: Penalizes straight white runs > 3 — long corridors feel exposed.
Enclosure: Rewards white cells at bends and corners — they feel intimate.
Plaza: Penalizes 2×2 white blocks — open lots, not cozy space.
Dead-end: Penalizes white cells with 3 black neighbors — movement traps.

Click cells to toggle manually. Adjust weights and watch the layout shift.