Hill-climbing toward a dense, walkable, human-scale layout.
Controls
20
Score
0.0
Access (hard)OK
Connected (hard)OK
No diagonal touch (hard)OK
Density0
Vista penalty0
Enclosure0
Plaza penalty0
Dead-end penalty0
T-junction0
Bulk penalty0
Weights
Densityhow much to pack in houses
sparse100packed
Vistapenalise long straight corridors
ignore5punish
Enclosurereward bends and corners in paths
ignore4reward
Plazapenalise wide open 2×2 white blocks
ignore3punish
Dead-endpenalise white cells with only one way out
ignore2punish
T-junctionreward three-way intersections
ignore3reward
Bulkpenalise large house masses (bbox > 50)
ignore3punish
Step: 0Accepted: 0Density: 0%
Hard: Every house (black) must have a walkable (white) neighbor.
All walkable space must be connected.
No two houses may touch only at a corner (diagonal). Density: More houses = better. Vista: Penalizes straight white runs > 3 — long corridors feel exposed. Enclosure: Rewards white cells at bends and corners — they feel intimate. Plaza: Penalizes 2×2 white blocks — open lots, not cozy space. Dead-end: Penalizes white cells with 3 black neighbors — movement traps.
Click cells to toggle manually. Adjust weights and watch the layout shift.